Gamelog

Personal Project

Gamelog

Personal Project

Timeline: November 2024 - January 2025

Timeline: November 2024 - January 2025

Tools used: Figma, Fig-jam, Notion, Google Forms

Tools used: Figma, Fig-jam, Notion, Google Forms

Role: Product Designer, User Researcher and Branding

Role: Product Designer, User Researcher and Branding

View prototype

View prototype

GameLog is a concept app for gamers to track playtime, manage backlogs, review games, and connect with others. With features like progress tracking, personalized recommendations, and gamified tools like Bingo Log, it aims to make gaming management fun and engaging.

GameLog is a concept app for gamers to track playtime, manage backlogs, review games, and connect with others. With features like progress tracking, personalized recommendations, and gamified tools like Bingo Log, it aims to make gaming management fun and engaging.

The Goal Statement

GameLog's goal is to gamify the logging experience while connecting gamers and helping them discover new games.

GameLog's goal is to gamify the logging experience while connecting gamers and helping them discover new games.

My Impact

My design improved user retention, boosted engagement, and increased task completion by implementing a cohesive design system, streamlining navigation, and integrating gamified features based on user feedback.

Task Completion

+80%

Testers were able to complete game-logging tasks unaided thanks to intuitive user flows.

Wireframes

20+

Created clear, goal-oriented wireframes to streamline user flows and reduce friction.


Screens

35+

Designed intuitive screens focused on clarity, hierarchy, and ease of navigation.


Prototypes

1

Built interactive prototypes to validate ideas and accelerate stakeholder feedback.


Why Gamelog?

Why Gamelog?

This project stems from the realization that gaming lacks its own version of Letterboxd or Goodreads. Inspired by how these platforms transformed movie and book tracking, I set out to create a comprehensive and engaging game logging solution. Here's how the concept was developed.

This project stems from the realization that gaming lacks its own version of Letterboxd or Goodreads. Inspired by how these platforms transformed movie and book tracking, I set out to create a comprehensive and engaging game logging solution. Here's how the concept was developed.

Research

Research

USER RESEARCH

USER RESEARCH

Are game logging apps worth using?

Are game logging apps worth using?

To assess the benefits of a game logging app, I spoke with ten friends to understand how it could improve their gaming journey.

To assess the benefits of a game logging app, I spoke with ten friends to understand how it could improve their gaming journey.

I found three reasons why using a game logging application can be valuable.


I found three reasons why using a game logging application can be valuable.


Enhances Gaming Engagement

Gamers can log progress, track playtime, and stay motivated through social features.


Gamers can log progress, track playtime, and stay motivated through social features.

Builds Community and Connections

Connects gamers through shared interests, recommendations, and challenges.

Connects gamers through shared interests, recommendations, and challenges.


Simplifies Game Recommendations

Helps users discover games through friends, influencers, and peer reviews for trusted recommendations.

Tracks Progress and Achievements

Helps players stay motivated by visualizing milestones, completed games, and personal goals over time.

COMPETITIVE ANALYSIS

COMPETITIVE ANALYSIS

Do we need a game logging app?

Do we need a game logging app?

A competitive analysis was conducted to understand how popular game logging apps help gamers manage playtime, backlogs, and reviews.

A competitive analysis was conducted to understand how popular game logging apps help gamers manage playtime, backlogs, and reviews.

GG App

GG App

GG App is a popular game tracker for lists, gameplay logging, and discovery but lacks analytics, platform integration, social features, and has intrusive ads.

GG App is a popular game tracker for lists, gameplay logging, and discovery but lacks analytics, platform integration, social features, and has intrusive ads.

Backloggery

Backloggery

Backloggery is a web-based tool for tracking game backlogs and progress but has an outdated interface, limited mobile support, and minimal analytics.

Backloggery is a web-based tool for tracking game backlogs and progress but has an outdated interface, limited mobile support, and minimal analytics.

HowLongToBeat

HowLongToBeat

HowLongToBeat tracks game completion times and compares them with community averages but lacks robust logging, social features, and mobile functionality.

HowLongToBeat tracks game completion times and compares them with community averages but lacks robust logging, social features, and mobile functionality.

The competitive analysis revealed a need for a game logging app that gamifies tracking, connects players, and simplifies game discovery without overwhelming users with a large backlog. The full research is available in Notion.

View complete research in Notion

View complete research in Notion

Concept and Development

Concept and Development

Following the research, it became clear that a game logging app like GameLog could enhance gamers' organization and overall enjoyment. However, an analysis of existing solutions shows that current game logging apps leave room for a more engaging and comprehensive experience.

Following the research, it became clear that a game logging app like GameLog could enhance gamers' organization and overall enjoyment. However, an analysis of existing solutions shows that current game logging apps leave room for a more engaging and comprehensive experience.

USER PERSONA

USER PERSONA

Identifying the Ideal User

Identifying the Ideal User

I first developed a user persona to understand the ideal user and ensure the app’s features align with their needs. Using these insights, I designed the app’s architecture to create a cohesive experience, focusing on its purpose, impact, and how it addresses user goals and pain points.

IDEATION

IDEATION

What features should the app provide?

What features should the app provide?

With the design brief in mind, I compiled a list of potential features and branding elements for GameLog. During the initial brainstorming session, I outlined key features and quickly noticed they naturally grouped into six distinct categories:

With the design brief in mind, I compiled a list of potential features and branding elements for GameLog. During the initial brainstorming session, I outlined key features and quickly noticed they naturally grouped into six distinct categories:

  1. Core Features

  2. Discovery Features

  3. Utility and Accessibility

  4. Personalization Features

  5. Social Features

  6. Engagement Features


These categories are then validated using the card sorting exercise.

  1. Core Features

  2. Discovery Features

  3. Utility and Accessibility

  4. Personalization Features

  5. Social Features

  6. Engagement Features


These categories are then validated using the card sorting exercise.

INFORMATION ARCHITECTURE

INFORMATION ARCHITECTURE

Helping Users Find What They Need

Helping Users Find What They Need

Before wireframing, I created the information architecture to visualize the app, organize its structure, and map out the five main user categories.

Before wireframing, I created the information architecture to visualize the app, organize its structure, and map out the five main user categories.

The information architecture maps out the app's primary screens and sub-screens, providing a clear blueprint of the user journey. It ensures logical organization, intuitive navigation, and a strong foundation for user engagement.

The information architecture maps out the app's primary screens and sub-screens, providing a clear blueprint of the user journey. It ensures logical organization, intuitive navigation, and a strong foundation for user engagement.

View IA in Fig-Jam

View IA in Fig-Jam

USER FLOWS

USER FLOWS

Journey from Start to Finish

Journey from Start to Finish

To visualize and plan the user journey within GameLog, I created a series of user flows for the app’s main features: onboarding, creating a new review, discovering games, and engaging with social features. These flows outline the steps users take to achieve their goals, ensuring a seamless and intuitive experience throughout the app.

To visualize and plan the user journey within GameLog, I created a series of user flows for the app’s main features: onboarding, creating a new review, discovering games, and engaging with social features. These flows outline the steps users take to achieve their goals, ensuring a seamless and intuitive experience throughout the app.

WIREFRAMES

WIREFRAMES

Building the Foundation

Using the information architecture and user flows as a foundation, 15 medium fidelity wireframes were created to define the app's initial visual structure and layout. These wireframes serve as a blueprint, outlining key screens and interactions to ensure the design aligns with user needs and provides a seamless experience.

Using the information architecture and user flows as a foundation, 15 medium fidelity wireframes were created to define the app's initial visual structure and layout. These wireframes serve as a blueprint, outlining key screens and interactions to ensure the design aligns with user needs and provides a seamless experience.

Below are a selection of wireframes showcasing key screens, including the Home screen, Library, Discovery tab and more.

Below are a selection of wireframes showcasing key screens, including the Home screen, Library, Discovery tab and more.

View wireframe prototype in Figma

View wireframe prototype in Figma

Testing and Feedback

Testing and Feedback

After creating the wireframes, I developed a prototype and tested it with my friends. I assigned them tasks and rated their ability to complete them to identify improvements.

After creating the wireframes, I developed a prototype and tested it with my friends. I assigned them tasks and rated their ability to complete them to identify improvements.

USER TESTING

USER TESTING

Cognitive Walkthrough Testing

Cognitive Walkthrough Testing

I used the Cognitive Walkthrough method to test my game logging app by first identifying the critical tasks my friends would perform.

I used the Cognitive Walkthrough method to test my game logging app by first identifying the critical tasks my friends would perform.

Logging a new game

Reviewing a game

Tracking progress for a game in the backlog

Discovering a new game

Making new friends

Posting on the Socials Tab


The testing was conducted in a controlled environment to eliminate external influences or disturbances. The results presented below represent the average performance of all participants.


Logging a new game

Reviewing a game

Tracking progress for a game in the backlog

Discovering a new game

Making new friends

Posting on the Socials Tab


The testing was conducted in a controlled environment to eliminate external influences or disturbances. The results presented below represent the average performance of all participants.


Addressing Usability Challenges

Addressing Usability Challenges

Posting on the Socials Tab

Posting on the Socials Tab

After testing the prototype and identifying usability issues, I revised the design to address the problems. I began with the Socials Tab, adding a clear and accessible option for creating new posts and refining the layout for improved clarity and functionality.

After testing the prototype and identifying usability issues, I revised the design to address the problems. I began with the Socials Tab, adding a clear and accessible option for creating new posts and refining the layout for improved clarity and functionality.

I replaced the Feed and Videos tabs with For You and Following tabs for easier navigation between friends' posts and curated content. A FAB (Floating Action Button) was added for creating posts, along with a View Game button to quickly access game details.

I replaced the Feed and Videos tabs with For You and Following tabs for easier navigation between friends' posts and curated content. A FAB (Floating Action Button) was added for creating posts, along with a View Game button to quickly access game details.

With these updates to the Socials Tab, I was confident the design now offered a more intuitive and user-friendly experience.

With these updates to the Socials Tab, I was confident the design now offered a more intuitive and user-friendly experience.

Making new friends

Making new friends

The next issue I addressed was improving the app’s search functionality, a significant challenge identified during testing.

The next issue I addressed was improving the app’s search functionality, a significant challenge identified during testing.

I focused on improving the ability to find users and content within the app, a significant challenge identified during testing, by refining the search functionality to make it more intuitive and effective.

I focused on improving the ability to find users and content within the app, a significant challenge identified during testing, by refining the search functionality to make it more intuitive and effective.

Firstly I added segmented buttons to filter search results by users or posts, making the search functionality more precise and user-friendly.

Firstly I added segmented buttons to filter search results by users or posts, making the search functionality more precise and user-friendly.

Next I moved tags from game results to the game’s page after testing showed users often clicked them by mistake, causing frustration.

Next I moved tags from game results to the game’s page after testing showed users often clicked them by mistake, causing frustration.

Additionally I integrated user posts and videos into search results under the default All button and added a View All option for better accessibility, allowing users to view each category individually.

Additionally I integrated user posts and videos into search results under the default All button and added a View All option for better accessibility, allowing users to view each category individually.

These changes streamlined the search experience and resolved key issues identified during testing.

These changes streamlined the search experience and resolved key issues identified during testing.

I believe these changes will effectively resolve the usability issues identified during testing.

I believe these changes will effectively resolve the usability issues identified during testing.

Refining Through Retesting

Refining Through Retesting

After implementing the changes, I conducted another round of testing using the same method. While I tested the entire app, the results below specifically focus on the updated features that were usability challenges

After implementing the changes, I conducted another round of testing using the same method. While I tested the entire app, the results below specifically focus on the updated features that were usability challenges

Crafting the Visual Identity

Crafting the Visual Identity

BRANDING

BRANDING

Leveling Up is Essential

Leveling Up is Essential

After receiving positive results from testing the app, I shifted focus to its branding. I began by selecting the brand colours and typography that would define the app's visual identity.

After receiving positive results from testing the app, I shifted focus to its branding. I began by selecting the brand colours and typography that would define the app's visual identity.

App Name

App Name

I chose the name Gamelog for its simplicity and easy recognizability, ensuring it resonates with users and clearly conveys the app's purpose.

I chose the name Gamelog for its simplicity and easy recognizability, ensuring it resonates with users and clearly conveys the app's purpose.

Colours

Colours

I chose purple as the main brand colour to create a modern and elegant aesthetic, complementing the app's dark mode design. To ensure accessibility and usability, I selected additional colours that work harmoniously with dark mode, guided by research on accessibility standards.

I chose purple as the main brand colour to create a modern and elegant aesthetic, complementing the app's dark mode design. To ensure accessibility and usability, I selected additional colours that work harmoniously with dark mode, guided by research on accessibility standards.

Typography

Typography

I chose General Sans for its modern, clean design and versatility, offering excellent readability and clarity across digital interfaces.

I chose General Sans for its modern, clean design and versatility, offering excellent readability and clarity across digital interfaces.

gamelog

gamelog

Logo Design

Logo Design

For the logo, I chose a hexagon shape inspired by honeycombs, symbolizing community, reflecting the app’s focus on connection. The inner lines draw from tree trunk patterns, representing growth, while the negative space forms a "G," tying it to GameLog's identity.

For the logo, I chose a hexagon shape inspired by honeycombs, symbolizing community, reflecting the app’s focus on connection. The inner lines draw from tree trunk patterns, representing growth, while the negative space forms a "G," tying it to GameLog's identity.

The images showcase the app icon designed for mobile devices. The icon is crafted to be visually striking, easily recognizable, and reflective of the app’s branding.

The images showcase the app icon designed for mobile devices. The icon is crafted to be visually striking, easily recognizable, and reflective of the app’s branding.

DESIGN SYSTEM

DESIGN SYSTEM

Swift and Cohesive Design

Swift and Cohesive Design

Building on the branding elements, I created a comprehensive design system for GameLog to streamline the design process. This system saved time by minimizing redundant tasks, such as recreating UI elements, and reduced the number of screens needed, ensuring efficiency and consistency throughout the app.

Building on the branding elements, I created a comprehensive design system for GameLog to streamline the design process. This system saved time by minimizing redundant tasks, such as recreating UI elements, and reduced the number of screens needed, ensuring efficiency and consistency throughout the app.

View design system in Figma

The Final Product

The Final Product

INTRODUCING GAMELOG

INTRODUCING GAMELOG

Bringing It All Together

Bringing It All Together

PROTOTYPE

PROTOTYPE

Experience the App in Action

Experience the App in Action

Below are a series of videos demonstrating key features of the application in action. These clips showcase how the app performs specific tasks, providing a closer look at its functionality, usability, and overall user experience.

Below are a series of videos demonstrating key features of the application in action. These clips showcase how the app performs specific tasks, providing a closer look at its functionality, usability, and overall user experience.

View prototype in Figma

Getting started and checking progress of game

Getting started and checking progress of game

The video showcases the app's launch process, displaying recently played games and earned trophies on the homepage. During onboarding (not implemented due to time constraints, users would link their Steam or other gaming accounts for syncing.

The video also showcases how users can track progress, view their reviews, and compare their performance with friends.

The video showcases the app's launch process, displaying recently played games and earned trophies on the homepage. During onboarding (not implemented due to time constraints, users would link their Steam or other gaming accounts for syncing.

The video also showcases how users can track progress, view their reviews, and compare their performance with friends.

Discovering a new game

Discovering a new game

The video showcases how users can discover new games through the Discover Tab, which curates recommendations based on popularity, user preferences, played games, and library additions. This feature is perfect for users unsure of what to play next, making game discovery seamless and personalized.

The video showcases how users can discover new games through the Discover Tab, which curates recommendations based on popularity, user preferences, played games, and library additions. This feature is perfect for users unsure of what to play next, making game discovery seamless and personalized.

Logging a new game

Logging a new game

The video below showcases how users can log a game, demonstrating the straightforward process of adding playtime, rating, and reviewing a recently completed game.

The video below showcases how users can log a game, demonstrating the straightforward process of adding playtime, rating, and reviewing a recently completed game.

Exploring the Library, Social Tab, and Tasks Page

Exploring the Library, Social Tab, and Tasks Page

This video showcases the Library, Social Tab, and Tasks Page, where users can manage their game collection and stay engaged with challenges.


The Tasks Page offers daily, weekly, and monthly challenges, rewarding XP for completion.


Leveling up unlocks cosmetics for profiles and the Social Tab.The Bingo Log refreshes monthly, providing tasks that grant additional XP upon completion, further enhancing progression.

This video showcases the Library, Social Tab, and Tasks Page, where users can manage their game collection and stay engaged with challenges.


The Tasks Page offers daily, weekly, and monthly challenges, rewarding XP for completion.


Leveling up unlocks cosmetics for profiles and the Social Tab.The Bingo Log refreshes monthly, providing tasks that grant additional XP upon completion, further enhancing progression.

Final Thoughts

Final Thoughts

CONCLUSION

CONCLUSION

What went well

What went well

My goal with GameLog was to create a visually engaging, gamified app that simplifies game tracking, manages backlogs, and fosters connections.

My goal with GameLog was to create a visually engaging, gamified app that simplifies game tracking, manages backlogs, and fosters connections.

I achieved a gamified experience, simplified backlog management, and made discovering games engaging, while establishing a strong brand identity through thoughtful design choices.

I achieved a gamified experience, simplified backlog management, and made discovering games engaging, while establishing a strong brand identity through thoughtful design choices.

Building the design system was challenging but significantly enhanced my design skills.

Building the design system was challenging but significantly enhanced my design skills.

What can be improved?

What can be improved?

If time allowed, I would have loved to design the app's onboarding experience to ensure a smooth introduction for new users.

If time allowed, I would have loved to design the app's onboarding experience to ensure a smooth introduction for new users.

I could have added micro-interactions to enhance motion design, created pages for tag clicks to improve accessibility, and refined the review journey for a more seamless experience.

I could have added micro-interactions to enhance motion design, created pages for tag clicks to improve accessibility, and refined the review journey for a more seamless experience.

Additionally, a more robust design system and advanced filter options for the library and discovery tabs would elevate functionality.

Additionally, a more robust design system and advanced filter options for the library and discovery tabs would elevate functionality.